- Starting the Game
- Click on the “Tap to Play” button on the game’s welcome screen to start the game.
- The welcome screen also contains a “How to Play” button.
- Game Controls
- Mouse
- Click anywhere on the screen to close the gate. Hold the click to keep it closed.
- Release to open the gate.
- Touchscreen
- Use your finger like a mouse.
- Mouse
- Strategy
- Scoring
- You gain a life for each heart you let into Candy Kingdom, though you do not gain any points.
- Outside of hearts, each Candy Citizen which is allowed entry into the Candy Kingdom is worth 50 points.
- The game comes in 10 waves.
- Dying
- You start the game with 30 lives.
- Each wolf that enters the Candy Kingdom costs you 10 lives.
- Each Candy Citizen you turn away by having the gate closed costs you a life.
- The Why-Wolves move faster than the Candy Citizens, so sometimes you have to be willing to sacrifice turning away a few Candy Citizens to keep the Why-Wolves out.
- Scoring
- Target Audience
- This is a simple tap game for all ages which fans of the Adventure Time series will enjoy.
- The simplicity of the game means limited replay value for older kids and adults, but it is fun to play at least once or twice.
- There are no adult themes in the game.
- This is a simple tap game for all ages which fans of the Adventure Time series will enjoy.
Game Preview Frozen Rush is now available on OpenSea Frozen Rush - HTML5 Adventure Running Game is a magical platform style runner game featuring all the major Frozen characters Anna, Elsa, Olaf, Kristoff, Sven and even Marshmallow and the Trolls. Race to collect the missing Troll crystals with Anna, Elsa, Olaf and Kristoff to restore The Northern Lights! The Northern Lights have faded and Grand Pabbie troll needs you to Race through the frozen mountains in order to collect the missing Troll crystals. Only when you’ve collected all the crystals can he restore The Northern Lights! In addition to a story based level mode, Frozen Rush features an un-lockable endless mode. In order to create huge levels, we developed our own level editor to create the vast, memory efficient, spline based levels. It also allowed us to play, test and optimise each one for each character without republishing the game. We developed the game using the excellent pixijs, hand animating all our ch...
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